It's notwithout reason that the new game "DOOM 3",from Id Software, will be an OpenGl game...!
This texture has been used, in JCM, to adornwalls of a hall.
This page has a black background : so, you see black
throught the rungs! And black is the vacuum "...color"!
But remember : the Doom graphic's engine fill this vacuum
with a texture by default!
Look now theillustration of this...engine handling :
Do you understand better the obtainedeffect? You think wall texture on this picture is anotherone?
And now, look : I have obtained thecorrect texture : it's what I call "Work for OpenGlcompatibility"!
Another example : transparenttexture (BROVINE1) on one sided linedefs
DeathwishE1M2 Software mode
DeathwishE1M2 OpenGl mode
Well, my friends, do you still want to useSoftware mode...?
BUT : be carefull ! You can use full OpenGl modeonly on DLWwads,without any restriction!
They are all certified by your servitor...by the author'sservitor, I must say,
because my work is like this sort of linedef : absolutelytransparent!
You will never say : "Oh! Jive is passed here!"
Don't look, in the txt files, at the exact description of mywork, and you will never think I have made something!