Map12 Plutonia without
Wads1or2 & Sky_Plut

Latest version : 1.42

Doom Legacy Homepage

Special addons page to embed &/or change sprites, music, etc...


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Map12 Plutonia with
Wads1or2 & Sky_Plut

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D_victor.mid [3'10] (Doom1 : victory music)

Here are my own works, usual tools and some Addons

For what Doom is it?
I Doom1
II Doom2
F Final Doom
C Converted
What is where ?
Most recent on DLW is on top (Older on the bottom page)
 
Return Resources
RetRes RetRes Fix

  

Move your cursor on both (original and zoomed x3)
to see the ..."new" texture: 3SSTAT3
Using for a long time "Retres.wad" from Team Tnt,
I noticed a weird bug on one texture patch.
This texture, when tilled, is not correctly displayed.
So, I made a fix. Now, walls using this texture are fine!


You can do what you want with any of my stuff, as long as you give me credit and you tell where you had it.
 I ask you also to give the text file, even if you modify it.
It's all a matter of respect...
Jive, Manaus (Amazonia), Dec 22, 2006

IcoDoom IcoDoom.ico IcoDoom.dll
I
II F C  Update: October 30, 2003
Icones for Doom
  I made it, at the beginning, for my personal usage.
But perhaps will it be useful for you...?
Collection of 134 icones made by me to decorate your Doom programs and games, such as "ZenNode", delivred without any one.
They are not extraordinary : I have not spend for each of them too much time to make the most beautiful ones possible...
Type
Desc.

Name
Size
Complete archive
All the icones + the library
IcoDoom.zip

1790
Kb 
(Zip = 675 Ko)
Icones
Only all the icones (without the library)
IcoDoom.ico.zip
886
Kb 
(Zip = 376 Ko)
Library
Only the library (without the icones)
IcoDoom.dll.zip
906 Kb  (Zip = 300 Ko)
 
Chook-V2
I
Released here: November 25, 2002
  Imagine your wandering around hell and all of a sudden a 6 foot tall chicken jumps out at you and starts throwing eggs at you.
Then you whip out you Chook launcher and blow the sucker away.
You have here the possibility to have a funny TC, but don't check to find levels: there is none!
Author
Size
Type
Comments
Dave Biggs ("Lazy student with nothin better to do")
2316 Kb
  (Zip = 1361 Ko)
Library for TC
Addon with sprites and new sounds.
 
Wads1or2
I
II F Update: July 16, 2004
  Because of the fact that my precedents lighting sprites were too different from the originals, (column, luminous post court, radioactive barrel), contrast between them and others sprites and textures of wall broke the atmosphere wanted by the authors (nobody indicated it to me, but it is what I think as author myself!) So, I decided to change that and tried to obtain a good compromise.
I think I have reach my goal...(those new sprites can be viewed on the Pool.wad screenshot
)
Author
Size
Type
Comments
Jive
1391 Kb
  (Zip = 728 Ko)
Library
Collection of sprites, textures and new sounds without any extravaganza. Original and/or collection work providing differents authors.
 
Wads1to2 C Update: July 16, 2004
Dooctor Doom Doom II
 
Because of the fact that my precedents lighting sprites were too different from the originals, (column, luminous post court, radioactive barrel), contrast between them and others sprites and textures of wall broke the atmosphere wanted by the authors (nobody indicated it to me, but it is what I think as author myself!) So, I decided to change that and tried to obtain a good compromise.
I think I have reach my goal...(those new sprites can be observed on the Pool.wad screenshot)
Author
Size
Type
Comments
Jive
2079 Kb  (Zip = 974 Ko)
Library
Like Wads1or2, but for Doom I wads  converted  to Doom II  (as the megawad  J_E_B )
 
DrWho II  Creation: July 20, 1996, released at DLW on August 30, 2002
Dooctor Doom Doom II
  Dr Who Doom II: Dr Who Doom2 consists of three new WAD files to be used with Doom2. Version 1.2
I have merged all the stuff: contains hand drawn graphics of the more popular Doctor Who monsters, sounds and sound effects from the series, a couple of versions of the Doctor Who theme music, plus a few others.
It's a set of WAD files for Doom2, based on the world's longest running Science Fiction television series - Doctor Who.
Author
Site
Size
Type
Andrew Brockhouse
Dr who Doom II Here you can have the original work and, possibly, updates... (but no update since 1996...)
8156 Kb (Zip= 3328 Ko)
Resource file
 
DrDoom II   August 30, 2002, updated on October 06, 2002 for the missing dehacked file.
Dooctor Doom Doom II
  Doctor Doom Doom II: This patch is for ZDOOM version 1.23, but can be used with Legacy... At least, it's okay for me!
Earth's greatest superheroes and S.H.I.E.L.D. led by Nick Fury have teamed up to stop the supervillan Doctor Doom once and for all!
... BIG mistake!
It contains Map01, Map02 & Map06, all new sprites, sounds, textures, bring the Doom2 player into the Marvel universe.
Author
Size
Type
Jeremy Stepp  (Mr. J)
7631 Kb (Zip= 3317 Ko)
Resource file
 
Wadman
I
II F C  August 15, 2002
  Doom WAD File Manipulator Ver 1.03
Primarily this program allows you to cut and paste resources out of many PWADs and IWADs, rename them if you want to, and group them together into one PWAD, but you can also use it as a wad cleaner. Use it to clean all the erased entries which don't appear with Wintex: just select all the entries of the input wad, and put them into the output wad (which must have another name in case of crash) --> all the fake entries will be deleted! Or select just the interesting entries to build a new pwad which will contain YOUR selection!
Author Size Type Carl W. Moore
432 Kb (Zip= 156 Ko)
Wad Manipulator & Cleaner
 
JiveSky3
I
II F C Update: November 11, 2002 New skies since the last update: Skies.html
  Collection of 40 skies made by me.
It's a gift for wad authors.
They all have the format: 256x240x256 colors.
They are ready to be included in your wads with Wintex (or any other tool like this one).
Author Size Type Jive
2445 Kb (Zip= 851 Ko)
Library
 
JiveSky2
I
II F C  Update: August 10, 2002
  Collection of 50 skies made by me.
It's a gift for wad authors.
With this new presentation, I have limited the number of skies per wad.
Now, each collection of the JiveSkies serie will contain 50 skies maximum.
Author Size Type Jive
2895 Kb (Zip= 975 Ko)
Library
 
ZenNodeFE I II F C _ The King Elvis ZenNode Frontend made for Jive, and shared with you...
  Here is the latest frontend made by kE: a launcher for ZenNode!
It was a friendship's gift from kE. (update: June 18, 2002). This tool allow the use of ZenNode through a frontend for Windows.
But I share it with the community, and particulary, the DLW users. So, kE has released it under GPL (that means with the sources!). Just put it in the ZenNode directory, where ZenNode.exe can be found (..\win32)
Author
Size
Type
King Elvis, webmaster of King Doom
41 Ko
Launcher
 
KDX I II F C _ THE KING DOOM EXPERIENCE (KDX Frontend)
  The latest frontend full installation KDX-4-3-0-SETUP (with all required files and runtimes, plus a few Doom source ports (PrBoom, ZDoom, ZDoomGL, EDGE, JDoom (Doomsday), Legacy, Vavoom, ZDaemon, CSDoom, Eternity). All is ready configured and set up. You just have to download-extract-run.
KDX-4-3-0-UPDATE
(KDX update release for KDX 4.2.x installations)
Current Version: KDX 4.3.0 (11/25/03)
Author
Size
Type
King Elvis
19 Mo for the setup, 330 Kb for the update
Launcher (Click here to view it:
Green skin (by me)
 
Corridor7 II Creation : Jan 31, 2001, update May 06, 2001 , released here Jan 26, 2002
Corridor 7 picture (432x327)
  It contain all the textures, sprites and sounds to allow Doom2 TC to "Corridor 7, Alien invasion" from Capstone Software.
The "deh" file, included into the wad, allow
complete conversion, even the famous hang laser pistol with infinite ammos.
Firsts levels are quite easy, but you will be surprised soon!
Do have a look at this
txt file for more infos.
Author
Size
Type
Cacodemon Leader & Jive for some needed corrections
7996 Kb  (Zip = 2785 Ko)
Resource file
 
Opengl32.dll
_I_
_II_ _F_ _C_ _Generic OpenGl driver from Microsoft
  For Gforce cards without specific "opengl32.dll" driver!
(I don't know for the others opengl compatible cards! All I know is that, for Guillemot Phoenix Banshee 16 Mo PCI cards, don't use it, because of the existence of a specific opengl32.dll for this card !)
How to...
1) USE the function "Search 'opengl32.dll' in any directory and sub-directory" of the "Windows Explorer".
2) SAVE
your old opengl32.dll (you will find it in your "Windows/system" directory).
3) VERIFY the similitude of the possible others opengl32.dll founded.
3)
RENAME all
opengl32.dll in any directories on your hard(s) disk(s) [for instance : "OldOpengl32.dll"]
4) PUT this driver in your "Windows/system" directory.
5) ENJOY !
(;-] ) Yes, I know : I am simply the best ! Hmm... He He...What?...My soluce was well knowned?...(:-[ )
Author
Size
Type
Comments
Microsoft
716 Kb  (Zip = 287 Ko)
Driver
Generic opengl driver for graphic cards based on Gforce or Ati processors (like Radeon)
 
DmRevMusic I  Created sometime in January 1999..., released here on April 02, 2001
  24 extracted music from " Doom Revisited"
Author
Size
Type
Chris John Pisarczyk
755 Kb  (Zip = 266 Ko)
E1M1 - E3M4
: musical library
 
JiveSky1
_I_
_II_ _F_ _C_ _Update : Nov 11, 2001
  Collection of 50 skies made by me.
It's a gift for wad
authors.
With this new presentation, I have limited the number of skies per wad.
Now, each collection of the JiveSkies serie will contain 50 skies maximum.
Author
Size
Type
Jive
3119 Kb  (Zip = 912 Ko)
Library
 
JiveGraphics
_I_
_II_ _F_ _C_ _Update : September 14, 2002
  Collection of 216 graphics
10 flats, 116 sprites & 90 textures
It's a gift for wad authors.
Original work and some revisited weapons from M. Klem's Cringe! Pwad.
Author
Size
Type
Jive
2490 Kb
  (Zip = 959 Ko)
Library
 
Tex_Plut II  Creation: April 11, 2000
Wood by me
  It contain all the textures of 'PLUTONIA' (Final Doom) missing in DOOM2.
This utility allow to play Plutonia episodes under Doom2
(such as "wasted.wad" from Christian Hansen aka Dykanden)
(such as for Wood.wad made by me)
Author
Size
Type
Jive
1396 Kb
  (Zip = 566 Ko)
Textures Library
 
Tex_Tnt II  Creation: April 11, 2000
  It contain all the textures of 'EVILUTION' aka 'Tnt' (Final Doom) missing in DOOM2.
This utility allow to play Tnt episodes under Doom2
(such as "32hnpain.wad" from Kristian Aro)

(such as for
777.wad made by me)
Author
Size
Type
Jive
1894 Kb
  (Zip = 616 Ko)
Textures Library
 
Sky_Plut F  Creation: September 22, 2000
  Special Legacy Pwad
Made to change the
skies in  Final Doom  (Episode 'Plutonia')
Everybody knows that the skies are composed of a set of 4 tillable ones. But Legacy can't handle such skies!!!
So, I made a single picture for each of the skies of this Iwad.
Author
Size
Type
Jive
3
54 Kb  (Zip = 189 Ko)
Skies' Library
 
Sky_Tnt F  Creation: September 22, 2000
  Special Legacy Pwad
Made to change the skies  in  Final Doom  (Episode 'EVILUTION' aka 'Tnt')
Everybody knows that the skies are composed of a set of 4 tillable ones. But Legacy can't handle such skies!!!
So, I made a single picture for each of the skies of this Iwad.

Author
Size
Type
Jive
365 Kb
  (Zip = 176 Ko)
Skies' Library
 
Doom1_2 C  Creation: October 10, 1994
  It contain all the textures of  DOOM1 missing in DOOM2
This collection made possible to play Doom1 wads under Doom2
Why the existence of such a collection? Because some authors have ported their work under Doom2 (as
Thud!),
and some others have used both Doom1 & Doom2 textures to decorate their wads (as some wads in  
J_E_B )!
Author
Size
Type
Paolo
745 Kb
  (Zip = 239 Ko)
Texture Library for Doom I wads converted to Doom II


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